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The Complete Official Rules of Mojo

Holy Cow! You actually want to know the ins and outs of Mojo! Good for you! However I must warn you, the official rules are a little weighty and may seem a tad complex. But they're really not. They just seem that way because that's the way rules are. Don't believe me? Try reading the rules for a "simple" game like basketball.


  • 6 Kickballs each with their own color

  • A baseball or softball diamond to play on

  • 12 people minimum (6 per team), 8 per team recommended.

  • A yellow belt/sash for the Chaser.

  • A purple belt/sash for the Outer Chaser.

  • A green belt/sash for the Pitcher Chaser

  • Different clothing for each team. (dark shirts VS light shirts, etc etc. )

  • Field markers or rope or something to zone off certain areas.

  • A 100' rope to mark off the Bunt-Line

  • A large Vacuum cleaner hose or something to corral balls into for the Pitcher.

  • A stop-watch and someone to keep time.

  • Foul Markers


The goal of Mojo Kickball™ is to make more runs than the other team, given the same amount of time.

In some ways, Mojo Kickball™ is the same as regular kickball.

But in most ways, it is entirely different.

  • There can be up to 6 balls in play at once.

  • Runners only have to make it to 3rd base to score.

  • There are 4 quarters.

  • The game is time based. Each quarter is 10 minutes long.

  • Unlimited "outs".

  • NO force-outs.

  • Fielders can keep fielded balls that are in-play.

  • Part of the game involves 'Tag'.

  • The Pitcher is on the Kickers team -- NOT the Fielding team.

  • The Pitcher may only be in the Bunt Zone.

  • The Pitcher may only pitch near the Ball Corral.

  • All foul balls are considered "do-overs".

  • Kickers can, and should, constantly be stealing bases.

  • A ball can be kicked as slowly as you want but it must go past Bunt-Line before the Kicker may pass the Bunt-Line.

Basic Setup

There are only a few differences in Mojo Kickball setup-wise from regular kickball.

Kickball Key Areas

  • The "Ball Corral" should be explicitly defined. The pitcher may pitch from within 6 feet of the center of the Ball Corral.

  • The Bunt Line is the area that the ball must pass before the Kicker/Runner does.

  • The Yellow and the Purple Belt lie where the Chaser Box will be.

Timing Rules

The gameplay is 40 minutes long. There are four 10-minute quarters separated by a halftime.
Every quarter, teams switch places on the field. Fielders become Kickers and Kickers become Fielders.

It's important to note that there are unlimited "outs". The only purpose of getting a Kicker "out" is to keep them from scoring.



Unlike regular kickball, the Pitcher is on the same team as the Kickers.

  • The Pitcher starts with 6 kickballs, that he can pitch (roll) at any time toward one of his Kickers.

  • The Pitcher can pitch balls one at a time as fast and frequently as he/she wishes to do so.

  • A pitched ball must still be rolling when it is finally kicked by the Kicker.

  • The Pitcher cannot leave the Bunt Zone. (S)He relies on other people to get the balls for him/her that are outside the Bunt Zone.

  • The Pitcher may ONLY pitch near the Ball Corral.

  • The Pitcher is the brains and the strategist for his team, and there IS heaps of strategy involved.

The Kickers

Kickers must kick the ball past the Pitcher / Bunt Line. Any kick that does not make it past the Bunt Line counts as a "foul". Anyone else on the Kicking Team can retrieve any ball within the Bunt Line to give it back to the Pitcher.

If a kicked ball hits the Pitcher or a ball on the Pitcher's mound, then that ball is also considered "foul". And the Kicker must kick again.

Once the Kicker kicks a "fair" ball, the Kicker becomes a Runner. The Runner may run as shrewdly as they can to try to make it to 3rd base. The Runner scores by making it to 3rd base.

Just like regular kickball, the Kicker may over-run first base. And first base only. Over-running first base is like having a "ghost-man" on first base as soon as you touch the base. The "ghost-man" remains there until you can make it back to the base. SO, if another runner runs onto first-base after you have over-run first base, essentially that is the same as having two people on the same base, which is illegal, and you will be called "out".

As a Kicker, the Fielders either have to catch the ball you kicked, or tag you, or hit you directly with a ball to get you "Out".

There are no "tag-ups" if a Fielder catches a ball that on of your teammates kicked. Sure, your teammate is out, but as far as you're concerned, keep running!

If they decide to throw a ball at you, and you catch it, not only are you not out, you can actually keep the ball if you want! Use it as a shield! Or you can send the ball back to the Pitcher.

But if you do get "out", then the game starts to get really interesting. 
If a Kicker is called "out", then the Kicker must go to the Chaser Area (See Chaser section below).

Foul Balls

A kicked ball becomes a "foul" ball if it meets either of the following conditions:

  • The ball does not land within the Foul Markers.

  • The ball rolls to a stop before it gets past the Bunt Line.

  • The ball hits the Pitcher or hits another Runner.

  • The ball is kicked from outside the designated Kicking area.

Foul Areas

No Kicker may run the bases until they kick a fair ball.


Meanwhile, ANYONE on the Kicking Team (with the exception of the Pitcher) may retrieve a foul ball and return it to the Pitcher.

IMPORTANT TIP! As long as you are eligible to be in the same area as a ball, you may retrieve that ball to get it back to the Pitcher. You may only do this if you are eligible to be in that area! More on this later.

The Bunt Line/Bunt Zone

  • The Bunt Line is marked on the field as an arc, extending from the Pitcher's mound and extending all the way to the fences. Any ball that does not make it past the Bunt Line, is a Foul Ball.

  • Fielders may not field a ball until the ball gets past the Bunt Line.

  • NOTE: Just because Fielders may not FIELD a ball in the Bunt Zone does NOT mean that they cannot enter the Bunt Zone. As long as they do not interfere with the Pitcher's pitch or the Kicker's kick, they may enter into the Bunt Zone.

  • If however, a Fielder does interfere with a kicked ball before it passes the buntline, an instant run is given to the Kickers.

  • The Bunt Line also serves as a deterrent to slowly kicked balls. If you kick a ball that is slowly, slowly slowly about to pass the Bunt Line, you may not run past the Bunt Line until the ball passes the Bunt Line.

  • The Pitcher is also a Chaser! Which means that if the Pitcher touches a Fielder who has a ball, then that ball will be Dead.

  • The Pitcher may not leave the Bunt Zone.

The Fielders

Once a Fielder retrieves a kicked ball, the Fielder may keep the ball as long as he/she can. A Fielder can collect and keep as many balls as he/she can carry. Fielders can pass the balls around to each other as long as the ball never touches the ground after the ball has been fielded. By keeping the ball(s) amongst themselves, Fielders do two things:

  • Reduces the number of balls the Kickers can kick.

  • Increases the number of balls the Fielders can use to tag/touch the Kickers with and get them "out".

Getting Kickers "OUT"

Fielders can get the running Kickers (Runners) "out" by catching a kicked ball, touching them with a ball, or hitting the Kicker with a thrown ball, just like regular kickball. And just like in regular kickball, Fielders are not allowed to interfere with the kicking or the Pitching. 

Fielders can even catch a "foul ball" to get a Kicker "out". IF the ball actually lands foul though, then the ball is a dead ball and can be retrieved by anyone on the Kicking Team (not the Pitcher).

However, one big difference is that there are no force-outs. This means that a Fielder cannot get a Kicker out by simply touching the base that the Kicker is running toward. The Kicker must be tagged or hit with the ball.

But wait, there's more. If a Fielder throws a ball at a Kicker, and the Kicker catches it, then the Kicker isn't out! In fact, the Kicker can run with the ball if they wish, and even use the ball to protect themselves against other thrown balls. Go Kickers.

Ball Return

So how do the Kickers get their ball back, once the Fielders have them?

This is the "mojo" in Mojo Kickball™. It is imperative for the Kickers to get their ball back. The fewer balls the Fielders have, the less chance there is of getting a runner "out", the better chance a Kicker has to score a run.

Kickers can retrieve the balls from the Outfield in the following ways:

  • A Chaser touches/tags a Fielder who is holding a ball. The ball is then dead and cannot be used anymore by the Fielders until it is re-kicked by the Kicking team.

  • Anyone on the Kicking team may retrieve a ball, as long as they are eligible to be in that area where the ball is.

  • Yellow Chaser can retrieve a ball anywhere.

  • The Outer Chaser (Purple Chaser) may retrieve any ball as long as it is NOT within the diamond. (i.e. NOT within the baselines)

  • The Pitcher Chaser may only retrieve balls in the Bunt Zone.

  • Any other Kicker may only retrieve balls that are outside the foul lines. It doesn't matter if the Kicker was waiting to Kick or waiting to Chase -- they may run from their area in order to retrieve balls that are in the eligible areas..


A Chaser is an individual from the Kicking team who may protect the Runners and also get balls back from the Fielders. The Fielders will keep the ball away from the Chaser at all costs, all while trying to still get Runners out. This is the most complicated -- and most fun -- part of the game.

Becoming a Chaser

Becoming a Chaser is easy. All you have to do is get "out". Simple, huh? 
Once you're declared "out", you have to go to the back of the line in the Chaser Area. There, you will wait your turn to be either a Chaser (yellow belt) or an Outer Chaser (purple belt). 

You officially become a Chaser when you are in possession of the Yellow Belt. 

You officially become an Outer Chaser when you are in possession of the Purple Belt.

If you are a Kicker and you get "out", you WILL become either the Chaser or the Outer Chaser, if even for a tiny amount of time. You may NOT go back to Kick until you have grabbed a Chaser belt and dropped it off – either with someone else on your team, or simply on the ground in the Chaser Area.

The Chaser Area

The Chaser Area is near the first baseline where all the Kickers who have gotten "out" line up. The Kickers line up after they are "out" and wait for their turn to be either the Chaser or the Outer Chaser. They become the Chaser when they are in possession of the Yellow Belt. They become the Outer chaser when they are in possession of the purple belt AND the Fielders have at least 1 ball in their possession.

Chaser Rules

So you're the (yellow) Chaser. Now what? You need to get the balls back from the Fielders and get them back to the Pitcher. You can do that by running after the Fielders with the balls, but this is very tiring and very quickly will tire you out. The Fielders will pass the ball to each other to avoid getting tagged by you while they are in possession of a ball. If the ball hits the ground, it's dead, and it's yours to retrieve at will.

Pro Tip: As a Chaser, simply guard your Runners as they run. The Fielders will come to you! This will save you a lot of energy in the long run. You'll need it! Chasing is the most strenuous part of the game.

As the Chaser, if you tag a Fielder with your hand while that Fielder has a ball, then the Fielder must drop any balls he has right then and there or risk a penalty. That ball/those balls are now dead. As the Chaser, you can either throw those balls back to the Pitcher, or be even smarter and just kick them off to the sideline where any member of your Kicking team can retrieve them and get them to the Pitcher.

Important Tip: Remember -- an outfield with no balls can't get anyone out!

There are only a few basic rules that the Chaser and the Outer Chaser must abide:

  • Chasers may not interfere with a Fielder who does not have a ball.

  • Chasers must provide a 3-foot halo to a newly kicked ball until the ball is touched/fielded by a Fielder. Once a Fielder touches the ball, the Chaser can tag the Fielder at will.

  • Chaser's may only retrieve balls once they have been touched by a Fielder.

Relinquish Your Role as the Chaser or the Outer Chaser

If you got "out", then you're going to be either the Chaser or the Outer Chaser at some point, even if for half a second.

If you are a Chaser or an Outer Chaser you may relinquish your role by giving your belt to the next person in the Chaser Line. It's entirely up to you how long you want to hold onto the belt before you pass it off and return to the Kicking Line.

The only people from the Kicking team who are allowed in the Fielding Areas at any time are the Chaser and the Outer Chaser.

Once you have relinquished your role as the Chaser or the Outer Chaser, you can go to the back of the Kicking line and kick again.

The Outer Chaser

The Outer Chaser is the only other person allowed on the field except the Chaser. The Outer Chaser is just like the Chaser with the following exceptions:

  • May only be outside the baselines.

  • May touch/tag Fielders who are in possession of a ball AND are standing in a place the Outer Chaser can get to them.

  • Leaves the field after they have affected/retrieved 2 balls.

So an Outer Chaser can stay in the field as long as they like, but once they retrieve or affect 2 balls, they are automatically dismissed. They should take their belt off to show Fielders that they are no longer Chaser. 

Quick Comment on baseline rules: As a Pitcher Chaser or an Outer Chaser, you may not reach across your boundary to tag a Fielder UNLESS part of that Fielder is eligible to be tagged. In other words, if ANY part of the Fielder is eligible to be touch/tagged, then ALL of that Fielder is eligible to be tagged. 
In a similar manner, if ANY part of a ball is eligible for you to retrieve it, then ALL of that ball is eligible to be touched.


Let's get crazy, shall we? 
As the game goes on, the Kickers may feel they need some sort of "reset", if you will. The Pitcher may decide to call "Mayhem" to the Ref if he/she likes at anytime. The Ref will then blow the whistle accordingly to call Mayhem. When Mayhem is called, the following rules are immediately applied:

  • For 1 minute, EVERYONE on the Kicking Team temporarily becomes a Chaser.

  • The Kicking Team may try to tag as many Fielders with balls as they can.

  • The Fielders may not go out-of the bounds of the playing field to escape.

  • Kickers may not resume Kicking until Mayhem is over and all the Kickers (with the exception of the Yellow Chaser) are out of the Outfield.

  • Fielders with balls who manage to not get tagged by anyone from the Kicking Team during Mayhem may keep their ball.

  • After Mayhem is declared over, everyone but the Chaser must return to the Kicking Area. This means that any runners on base will be lost if Mayhem is declared.

Mayhem is great for the Kickers because it gives the Kicking Team the opportunity to get balls back in their possession. However it is also bad for the Kicking Team because it takes up a minute of game time wherein no runs can be scored.

Each team gets one "free" Mayhem per game. A "free" Mayhem means that the timer will stop for that first Mayhem (1 minute). All other Mayhems will be counted against game time.

Dead Ball

Every ball in Mojo is constantly going through 3 phases, in this order:

  1. In Play - the ball has been kicked and it is not declared foul.

  2. Live - the ball has been touched or retrieved by a Fielder.

  3. Dead - the ball has touched the ground again, OR a Chaser has successfully tagged the Fielder who was holding this ball.

Once a ball is "dead", it is of no use to the Fielders. It just sits out there in the field, waiting to be reclaimed by any eligible member of the Kicking Team. A ball becomes "dead" in the following ways:

  • A Fielder picks up or touches a kicked ball and then drops it, or lets it touch the ground again.

  • A Fielder is touched by the Chaser while in possession of a ball or balls.

  • A kicked, fair ball comes to a complete stop and remains there for more than 20 seconds.

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